﻿capital = 1695
oob = "MNM_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	#robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	#tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	#habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	#exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	#electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	support_weaponry = 1
	demolitions_weaponry_tech = 1
	fireteam_weaponry_tech = 1
	anti_tank_equipment_tech_1 = 1
	bike_tech_1 = 1
	tribal_tech_visibility_tech = 1
	tribal_tech_access_tech = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		waterproof_sealing_tech = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		waterproof_sealing_tech_non_mtg = 1
	}
}

set_stability = 0.5
set_war_support = 0.45
set_convoys = 60
set_research_slots = 3

set_variable = { never_return_stolen_territory = 1 }

recruit_character = MNM_Becker
recruit_character = MNM_Hollis
recruit_character = MNM_Preston

set_politics = {
	ruling_party = people
	elections_allowed = no
}

set_popularities = {
	people = 70
	elites = 10
	intellectuals = 10
	ruler = 10
}

country_lock_all_division_template = yes

activate_mission = MNM_Create_Strong_Men

add_ideas = {
	MNM_Beacon_of_Hope
	MNM_Faded_Glory
	MNM_Volunteers_of_the_Wastes
}

add_equipment_to_stockpile = {
}

add_manpower = 5000